1–2 Greed or Glory: PCs hear about a dungeon nearby and how no one dares enter it.
3–4 Raiding Monsters: Monsters or evil humanoids attack farmsteads and must be stopped.
5–6 Treasure Hunt: An NPC has a treasure map.
7–8 Guards: PCs hired to protect merchant caravan through dangerous terrain.
9–10 Seek: Locate missing important NPC.
11–12 Destroy: Purge a dungeon of monsters.
13–14 Underwater Exploration: Map area of sea and explore inland for suitable settling areas.
15–16 Mine: Search underground for rich vein of ore or a legendary cache of gems.
17–18 Protect: Enhance village defenses and train locals to defend themselves from an impending threat.