Joes Scratch Notes on Homemade Rules

These are just some ideas and scratchings of notes and things I’ve put together of the system I think I’d want to either run or play in.  Super easy, lots of wriggle room for the room, rules light, etc etc.  Its way way alpha but like I said, these notes are just the base of what would go into my system.  And yes I did get some of these from places around.  Just thought I’d share.

IDEAS:

Players don’t die and can’t be ressed during combat, only after combat.  They don’t die but they are ressed with a crippling affect like dismemberment or disfigurement, etc. – KO, disfigure, broken bones(stats take negatives), etc

Usage Die – Any consumable has a usage die associated.  When the item is used the die is rolled, if a 1-2 is rolled, the die is reduced in this chain: d20>d12>d10>d8>d6>d4 – when 1-2 is rolled on d4 the item is expended.

If warrior is holding a sheild they can use shield shovey splintered to shatter the shield negating all damage.

If the PC takes actions favored by that alignment the Allegiance score of appropriate alignment(s) goes up by a few percentage points. E.g. Saving a village and meting out justice would increase Law, murder and mayhem would increase Chaos, and preserving the natural world would increase Balance. Actions could also decrease Allegiance, especially if favored by an opposing power. When one Allegiance score outpaces all others and reaches 100%, the Power(s) behind that Alignment may give the character special abilities … and missions to fulfill.

 

Initiative Sequence:

Describe the setup and the scene.

Describe your actions and what you want to do.

For all actions roll 1d10 (2d6?) + bonus for (1) feat – http://rumkin.com/reference/dnd/diestats.php

  •        1 = Fail miserably
  •        2-5 or 2-7? = Pass with consequence
  •        6-9 or 8-9? = Pass
  •        10 = Overwhelming success
  •        Difficulty Rating: GM can call for a difficulty rating based on how hard the action would be. IE; you wouldn’t be able to actually attack and hit a god.

(((DUNGEON WORLD – 10+, the player gets a full success and it’s all good. On a 7-9, it’s a partial success; they don’t get everything they wanted or they’ll get what they want, but have to sacrifice something else. On a 6 or lower, they’ve failed.)))

Damage Rolls (Dagger/Shortbow, 1d3, short sword/Longbow 1d6, long sword/Crossbow? 1d10)

  •        Roll damage + bonus for (1) feat

Taking Damage (Light armor, medium, heavy armor = #? bonus – negates that much damage)(downside of heavy armor??)

On Death – 10+ Cheat Death(1x), 5-9 negotiate(1x), 1-4 die – On second time, just re-roll.

Must choose career!! – Must be specific(can’t be adventurer, can be sell sword)

Must choose advantage!!   virtues, merits or edges

Must choose disadvantage!!   flaws or hindrances

TO DO:

  •        Make SPECIFIC TO SITUATION feat list
  •        Make spell list
  •        Make character sheet
  •        make skill list per class
  •        Magic Damage – what spells o what damage?
  •        Figure out how much hp is appropriate – average roll of 1d6 x4 rounds to kill the person

Archetypes:  http://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyCharacterClasses

BOLD = Class Skill

Fighter – Bluff, Climb, Escape Artist, Intimidate, Sense Motive, Stealth?

Thief – Acrobatics, Appraise, Bluff, Climb, Disable,Disguise,Escape,Sense Motive,SleightofHand,Stealth, Pick Pocket, Fence?

Mage – Appraise, Disguise, Handle Animal, Heal, Knowledge, Linguistics, Spellcraft, Use Magic Device, Cantrip, Familiar

Cleric – Pray(but may not answer) – Climb?, Heal, Knowledge, Sense Motive, Spellcraft, Use Magic Device, Channel

Engineer – Appraise, Craft, Disable, Escape, Knowledge, Tech, MacGyver— MORE???

Scout/Ranger – Acrobatics, Climb, Disguise, Escape, Handle Animal, Know:Nature,Sense,Stealth,Survival, Familiar, ??

Monk – Acrobatics,Climb,Heal,Know:Nature/Religion,Pray(but may not answer)

Bard – Appraise, Bluff, Disguise, Escape, Handle Animal, Intimidate, Perform, Sleight, Spellcraft

Druid – Climb,Handle Animal,Heal,Intimidate,Know:Nature,Spellcraft, Stealth, Survival

Inquisitor – Spear of purity – Appraise,Bluff,Disable,Disguise,Escape?,Intimidate,Sense,Spellcraft,Stealth, Judgement

Orator ? ability names like Persuade, Enlighten, Condemn, and Negotiate, insult – Appraise, Bluff, Intimidate, Linguistics, Perform, Sense

FEAT LIST:

Two weapon fighting

Agile Maneuvers -> Dodge

Animal Affinity -> ankle biter

Animal Aspect

Animal Soul

Blind fight -> Sidestep

Iron Will

Mounted Combat

Poison

Trip

Throw

Bludgeoner -> Crushing Blow

All Consuming Swing

Body Shield

Resilience

Retribution

Chokehold -> Sleeper hold

Cleave

Brawler -> Grapple

Stance (offense +1dmg/defense)

Deception

Discordant Voice

Disorient

Feint -> False Opening

Flank -> Disarm

Armor Training?

Weapon Training

Harmonic Sage

Sleight of hand (daze with sleight of hand – “howd they do that?)

Bull Rush

Misdirection -> Dirty Trick

Engineer

Trapper

Dazzling Display->Signature Move

Battle Cry

Call Out (make someone attack you)

Great Hatred

Righteousness

Tactical Reposition

Shield Proficiency -> Shield Bash

Endure

Hideous laughter

Sneak -> Sap

RANGED:

Richocet

Shoot on the Run -> Leaping Shot

Point Blank

Eagle Eyes -> Far Shot

Rapid reload

Many Shot

Reckless Aim

Precise Shot

Opening Volley

Quick Draw

Deflect Arrows -> Snatch Arrow

MAGIC:

Penetration

Focus

Combat Casting

Spell Mastery

Quick Cast

Arcane armor

School strike (school taught staff melee)

Counterspell

Recall

Spell Bluff (Make it seem like casting another spell)

Channeling

Dispel

TEAMWORK:

Synergy

Back to Back

Broken Wing Gambit

Coordinated Charge

ITEM CREATION:

Brew

Scribe

Inscribe

Craft blade

Craft Tech

Craft Trinket

SPELL LIST:

Coaxing

Concussive

Consecrate

Dazing

Elemental – Fire/Water/Air/Earth

Jinx (cause bad luck)

Sicken

Quicken

Lighting

Invisibility

Heal

Cure

Blind

Silence

Fear

Holy

Summon

Drain

Manipulate (only works when unconscious)

Break (breaks a thing with touch)

Ward

Revive

Projection

Endure (elemental endurance)

Fog

Scry

See aura(Detect Magic)

Gaseous Form

Seek thoughts

Shape change

Levitate

Fly

Dimensional … stuff??

 

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